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・ Hypercycle (chemistry)
・ Hypercycle (hyperbolic geometry)
・ Hypercyclic morphogenesis
・ Hypercyclic operator
・ Hyperdata
・ Hyperdeformation
・ Hyperdermium
・ Hyperdescent
・ Hyperdeterminant
・ HyperDevbox Japan
・ HyperDex
・ Hyperdiffusionism in archaeology
・ Hyperdimension Neptunia
・ Hyperdimension Neptunia (video game)
・ Hyperdimension Neptunia Mk2
Hyperdimension Neptunia Victory
・ Hyperdispensationalism
・ Hyperdome
・ Hyperdontia
・ Hyperdrama
・ Hyperdramatic
・ Hyperdrive
・ Hyperdrive (disambiguation)
・ Hyperdrive (TV series)
・ Hyperdrive (video game)
・ Hyperdub
・ Hyperdynamic circulation
・ Hyperdynamic precordium
・ Hyperectenus
・ Hyperectis


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Hyperdimension Neptunia Victory : ウィキペディア英語版
Hyperdimension Neptunia Victory

Microsoft Windows
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| genre = Role-playing
| modes = Single player
}}
is a 2012 action role-playing game developed and published by Idea Factory along with the assistance of Compile Heart. It is the third installment in the ''Hyperdimension Neptunia'' franchise. Set in the year 1989, the story takes place after ''Hyperdimension Neptunia Mk2'' in an alternate dimension to Gamindustri, bringing more insight to the "Console War" story arc. The game was released on August 30, 2012 in Japan and in North America and Europe in March 2013. Like the first game, this game received a rating of "Teen" by the Entertainment Software Rating Board.
An enhanced remake for the PlayStation Vita, titled ''Hyperdimension Neptunia Re;Birth 3: V Century'' was released in Japan on December 18, 2014,〔2014-09-20, (Hyperdimension Neptunia Re;Birth 3: V Century announced for PS Vita ), Gematsu〕〔2014-09-20, (PS Vita『神次次元ゲイム ネプテューヌRe;Birth3 V CENTURY』が発売決定! 『ネプテューヌVII』最新情報も公開に【TGS2014】 ), Dengeki Online〕 in North America on June 30, 2015, and in Europe on July 3, 2015, the latter two under the subtitle of ''V Generation''.
==Gameplay==

The gameplay is similar to its predecessor, Hyperdimension Neptunia Mk2, with one exception. The AP bar is gone so now characters can customize their combos but they are limited to one combo per turn. CPU's and Candidates can activate Hard Drive Divinity at the cost of 20% of their SP. Also included is the EXE Drive Gauge which fills up by the number of hits in a combo. This gauge can be expanded upon three times for a total of four gauges. When the gauge is full, characters can utilize an EXE drive, which is the equivalent of a special move. Joint attacks cost more than one section of the gauge.
In the remake, the EXE drive gauge is gone, so Special moves cost all SP, which is limited to 1,000.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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